Every time I go to GDC one of the first things I do at the Expo is check out the IGF booths (Independent Games Festival). Out of the games I saw on display two really stood out, and my wife and I had a chance to play both.
Continue reading “Two Video Games You Should Absolutely Play on a Date”
The GDC 2015 ( #GDC15 ) session titled “game < design” offered sound advice for an effective development workflow.
This session was delivered by Stone Librande | Lead Designer, Riot Games
Continue reading “if (game < design) betterDeveloper = true;"
Thursday’s session, “Indie Polish : Making the Most Out of the Last 10%” had a lot of good suggestions. We all know that the last 10% of any project is always the longest, and often the hardest. It’s where we go from a working concept to a product ready for the consumer.
Continue reading “Tips for Polishing the Last 10 Percent”
At GDC Monday and Tuesday are the tutorial and session days. Not quite as much in the way of exciting displays, but a lot in the way of exciting information. Tomorrow kicks of the main expo that runs through Friday. Before I embark on that fiasco, I’d like to sum up my thoughts and observations on everything I didn’t do a long write up on… and that is a lot; so, I’ll make each one of these quick 🙂
Continue reading “Shotgun List of Everything Else for Monday & Tuesday at GDC 2015”
There was a great session this morning on why less is more when it comes to game AI (artificial intelligence).
Continue reading “Stupid AI is the Best Kind of Smrt (I mean smart)”
The first session I attended at GDC 2015 was in the education track. Great ideas were shared. I also felt validation for my own program in that a number of things discussed are things I’ve been doing.
Here’s a breakdown of what happened in the session, “Boxes and Breakthroughs: Lessons Learned from “Publishing” Student Games”.
Continue reading “Learn Game Design Without Making Video Games?”