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Exploring Archetypes

Exploring Archetypes

#GDC17 Summary of Sessions, and Links to Articles
Getting Our Acts Together
Mech vs. Minions, an inspirational post mortem by Chris Cantrell of Riot Games
Story Telling 1: The Heart of It All, Conflict
Optimizing for Hololens and Low-End (video summary included)
    • #GDC17 Summary of Sessions, and Links to Articles
      It’s that time of year again. Join me for video game (and board game) development insights at the 2017 Game Developer Conference in San Francisco! As […]
    • CART Wars
      Page Contents What is Microsoft Hololens? What is the CART Wars Hololens Project? The Project in Pictures (Gallery) How Can a Student Attend CART? […]
    • Optimizing for Hololens and Low-End (video summary included)
      “Tactical Twitch” is undergoing major refactoring (video summary at bottom). The current prototype works fairly solid, and displays well; […]
    • ZAPPCON 2016 – 2 Panels
      This year I’m hosting two panels at ZAPPCON. The first is on my process for developing game mechanics in my current project, “Tactical […]
    • 8bit-ish | The Fair, Not the Renaissance
      “With retro game art, players want a renaissance fair, not the actual Renaissance” – Mark Ferrari, #GDC16 Jump Strait to Resource […]