Fall “Tactical Twitch” Progress Report

 

During this year’s Thanksgiving recess at CART. I was able to squeeze in a couple of development days for Twitch. Here’s what’s new.

  1. The final major player ability was programmed in. There is now a fast roping feature between the helicopter and Twitch. That’s right, you can airlift Twitch within the map.
  2. Bugs were addressed in areas ranging from bad collision to event triggering with action tiles, and camera movement issues. The experience is overall more solid.
  3. Tested different game pad layouts, including use with the new Steam Controller. If you’re interested in reading about my experience with the Steam Controller, check out the review I posted to my Tech Up blog.
TTSC
Testing my game with the new Steam Controller

We’re now 3 weeks away from the holiday break. At the end of December I will be in two week recess from both my teaching position at CART, my BS program, and my credentialing program. Some of that time is reserved for family, but you better believe I’ll be getting down to business with Twitch. My holiday goal is to implement the basic ai for npcs and enemies.

As a note for testers, I’ll have a new build up when the break begins. That will be the build that features your first look at the fast roping ability. While I’ll be working on a different feature set, I’ll try to address your feedback by the end of the holiday break.

Stay tuned to my development blog, and Facebook page keep in touch.

Thanks for checking in!

One Reply to “Fall “Tactical Twitch” Progress Report”

Leave a Reply