Hello,

My desk is where I work towards making my dreams come true. I mean that quite literally. I enjoy crafting stories and experiences. I aspire to express these pursuits through the disciplines of video game development, board game design, toys, and anything that bridges the ideas in my head to a reality I can share. This site is where I blog my progress and thoughts, and is the online home for the projects I’m developing. At the time of writing, I have two games with working prototypes, and a handful of side projects I’ve yet to reveal. Stick around to see how it all unfolds.

Welcome to my desk.
Sincerely,
Matthew Hodge

My Games

  • Rescue Raptor 6

    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce eu urna purus. Pellentesque eros arcu, sodales at nisl interdum, sodales egestas tellus. Curabitur ac ante faucibus, tincidunt risus congue, porta ex. Mauris vel erat vitae ligula finibus tincidunt. Quisque facilisis nec diam vehicula molestie. Curabitur ac interdum odio, sed egestas massa. Read More about “rescue raptor 6”

  • Tactical Twitch

    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce eu urna purus. Pellentesque eros arcu, sodales at nisl interdum, sodales egestas tellus. Curabitur ac ante faucibus, tincidunt risus congue, porta ex. Mauris vel erat vitae ligula finibus tincidunt. Quisque facilisis nec diam vehicula molestie. Curabitur ac interdum odio, sed egestas massa. Read More about “tactical twitch”

What I Do

I refer to myself as a Digital Content Creation Generalist. I can perform tasks ranging from 3d design and animation, to scripting/programming the logic necessary for bringing an interactive vision to life. I acquired these skills beginning in the early 2000’s when I entered Cerro Coso Community College for an AS degree in digital animation.

Since that time I have worked in a local news studio where I learned about non-linear video editing, and story telling in short segments (for news broadcasts). I later worked in the field of web development where I performed a range of tasks including SEO optimization of HTML markup, designing/building an e-commerce system with PHP/JQuery, and a number of digital odd jobs in between. To see more detail about the projects I’ve worked on, you can visit my “archived projects” page.

I most recently completed my BS in Software Development with Bellevue University (2017), which filled in the gaps in my self-tought programming knowledge. Throughout my professional work, I’ve applied the skills I’ve gained to game development with the Unity3D game engine, as well as toying with building my own HTML5 game engine. At this time I poses all of the skills necessary to complete a game, but as life seems to go, I no longer have much time to work with. My game development is mostly active during the Summer months.

Currently, I am a full time teacher at the Center for Advanced Research and Technology (CART), a high school program in Clovis, CA. In my position I am the instructor of an Interactive Game Design class (convenient, right?).

At this point getting my games out seems an inevitability, but what I can’t guarantee is when; so, I use this site to post updates, keep myself motivated, but most importantly, to eventually deliver an experience that you will enjoy.

Blog It Up

Exploring Archetypes

Exploring Archetypes

#GDC17 Summary of Sessions, and Links to Articles
Getting Our Acts Together
Mech vs. Minions, an inspirational post mortem by Chris Cantrell of Riot Games
Story Telling 1: The Heart of It All, Conflict
Optimizing for Hololens and Low-End (video summary included)
    • #GDC17 Summary of Sessions, and Links to Articles
      It’s that time of year again. Join me for video game (and board game) development insights at the 2017 Game Developer Conference in San Francisco! As […]
    • CART Wars
      Page Contents What is Microsoft Hololens? What is the CART Wars Hololens Project? The Project in Pictures (Gallery) How Can a Student Attend CART? […]
    • Optimizing for Hololens and Low-End (video summary included)
      “Tactical Twitch” is undergoing major refactoring (video summary at bottom). The current prototype works fairly solid, and displays well; […]
    • ZAPPCON 2016 – 2 Panels
      This year I’m hosting two panels at ZAPPCON. The first is on my process for developing game mechanics in my current project, “Tactical […]
    • 8bit-ish | The Fair, Not the Renaissance
      “With retro game art, players want a renaissance fair, not the actual Renaissance” – Mark Ferrari, #GDC16 Jump Strait to Resource […]

misc. geekery & thoughts